It's not often that a game can be incredibly difficult yet still attract people's attention but that was one of the selling points of both Demon's Souls and its superior follow-up, Dark Souls. In an age when gamers are now handed infinite lives and checkpoints to save their progress, the idea that a would wipe away all your progress with one enemy kill seemed downright cruel.

Every time you die it's probably because of a mistake you made. Try not to break too many controllers.

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