Naaa na-na na na na na-na na na na na-na...

Katamari Damacy shouldn't exist here. It's too weird, too cutesy, too Japanese for American audiences to get. But get it we did, and we ate up so much of it that Namco had no qualms publishing the many sequels over here too. But besides a few additions to gameplay the first does everything you need.

When you play a little space prince rolling up everything on the Earth into a giant ball, starting from push-pins and batteries and rolling it bigger and bigger until you're eventually rolling up planets and suns and whole galaxies, there's not a lot much further that you can go.

Half the fun is seeing what items (or people or animals) you can roll up next. The impossibly cheery and whimsical soundtrack is almost as good as the game itself.

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